It is also noted that the North American version lacked art for the game's ending as well as hosted various translation discrepancies, along with various omissions enforced by Nintendo of America, including references to breastfeeding, consumption of alcohol, bisexuality and religion (see SNES Censorship).ĭifferences in character depiction are fascinating as well (see SNES Character Names and Personalities). These early depictions of story and gameplay footage excited fans at the time and now serve the purpose of providing significant commentary on the developmental history of Chrono Trigger - which has been analyzed in detail on the Chrono Compendium.ĭesign distinctions between both Super Famicom and SNES systems affected outward appearances of the consoles, game cartridges, and controllers, in the end, creating separate playing experiences and regionally locking the Super Famicom and the SNES to their locales. This special, in particular, is a direct replica of an in-game Chrono Trigger level. “Jet Bike Special,” on the other hand, is a mini-game in which you race against Johnny (a robot from 2300 A.D.) in two different modes - one that allows the use of a boost feature, and the other without such an advantage. A full list and interpretation of the cards are available via the Chrono Compendium website.įollowing this publicity, three Satellaview specials were released on Jthat were entitled: “ Character Library,” “ Jet Bike Special,” and “ Music Library.” “Character Library” (which revealed information about characters and monsters) and “Music Library” (which allowed players the ability to listen to any and all songs from the game) would later become part of the “Extras” mode featured on the PlayStation (PS) re-release for both Japan and North America (see PlayStation Re-release). 3 A collection of holographic cards depicting Akira Toriyama's artwork and scenes from the beta versions were released as well. 2 Within each cartridge it is reported that “three save-games allowed further exploration beyond programmed stop points,” which, when reached, would begin to play an ending foreshadowing the final release of Chrono Trigger. 1 Prior to this release, early alpha versions of the game were shown at the 19 Japanese magazine V-Jump festivals and, subsequently, a beta version of Chrono Trigger was released to magazine subscribers and video game reviewers. (also branded as Squaresoft in North America) and Chrono Trigger's “Dream Team” - comprised of the famed Hironobu Sakaguchi (creator of Final Fantasy), Yuji Horii (creator of Dragon Quest), and Akira Toriyama (creator of Dragon Ball) - decided to push back the game to the following year. Having anticipated a late 1994 release date, Square co. Announcer from Chrono Trigger V-Jump preview video (1994) Chronicles Main Menu Introduction to Chronicles An introduction to Chronicles with detailed information about the project Super Nintendo Entertainment System Release SNES Release's Opening Page Playstation Re-Release Opening page for Playstation re-release Nintendo Dual System Re-Release Opening Page of the Nintendo Dual System re-release Mobile iOS and Android Re-Release Opening Page of Mobile iOS and Android re-release Traversals and Interviews Documentation The documentation used for the traversals and Interviews Author and Contributors' Bios The bios of those who authored and produced Pathfinders Madeleine Philbrook 793490c7e41f4e0efe523b50970c1632a02f214b Nouspace Publications | Washington State University Vancouver History and Features of the Chrono Trigger SNES Release 1 T01:26:02-07:00 Dene Grigar ae403ae38ea2a2cccdec0313e11579da14c92f28 5497 52 History and Features of the Chrono Trigger SNES Release plain T02:41:00-07:00 Madeleine Philbrook 793490c7e41f4e0efe523b50970c1632a02f214bįrom the past, present, and future, it is a story Please enable Javascript and reload the page. This site requires Javascript to be turned on.
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